![]() ![]() The NVIDIA Encoder supports use of the following types of devices: This function returns an encode session handle which must be used for all subsequent calls to the API functions in the current session. This populates the input/output buffer passed to NvEncodeAPICreateInstance with pointers to functions which implement the functionality provided in the interface.Īfter loading the NVENC Interface, the client should first call NvEncOpenEncodeSessionEx to open an encoding session. These steps are explained in the rest of the document and demonstrated in the sample application included in the Video Codec SDK package.Īfter loading the DLL or shared object library, the client's first interaction with the API is to call NvEncodeAPICreateInstance. Clean-up - release all allocated input/output buffers. ![]() This can be done synchronously (Windows & Linux) or asynchronously (Windows 10 and above only).
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